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pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_memes2024-03-08 12:39 pm
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TDM #5 - Paradesium

Pumpkin Hollow Gazette March Issue

[Find our plain text version here!]

Pumpkin Hollow Gazette

3/8/24 | TDM #5 - Paradesium
Content Warnings: individual CWs found per prompt in "Further Details"
Forecast: Partly cloudy with a chance of rain

WELCOME TO PUMPKIN HOLLOW!

By Yorick Aberdeen

The image?

Apparently the ferryman needed a bigger boat!

ACROSS TOWN - Since June of 16:53, a steady stream of new arrivals to our sleepy little town has flowed in by ferry, emerging from the fog. And it seems this trend is due to continue, as this March is due to be on record the highest number of new residents in a single month!

We are incredibly grateful for all of you coming to our home and filling it with life once more, even though the dangers of our local curse have significantly increased since all of you began arriving. This reporter isn’t complaining--- additional harm to my own person notwithstanding!

If you are a new arrival, please report to Town Hall at your leisure so that we can help you find work and permanent lodging. Or don’t! The Oak & Iron is happy to rent you a room for as long as you need. Best of luck to all of you, and as we say in Pumpkin Hollow, may your lanterns always be lit!

CHARITY DRIVE ENCOURAGES CULTURAL EXCHANGE

By Cecil Gershwin Palmer

The image?

One of the charming toys created during last year's Doll Picnic.

FESTIVAL GREEN - Preparations are underway for the upcoming annual Doll Picnic. A charity event sponsored by the Artisan’s Guild, this picnic is an Anwyllic tradition that was brought to the island and continued with love. The first Doll Picnic was organized by Dame Meredith Idlewild of the town of Glyn Rhuthun on Kora’s Haven, with the toys being donated to the local children’s hospital after a massive landslide engulfed a local school.

The Artisan’s Guild has baskets of material available for making dolls, including fabric, yarn, stuffing, buttons, and the like. However, tradition states that sourcing materials from the natural world (for example, acorn husks to use as buttons or deadwood to carve for doll arms and legs) results in the toys being blessed by Serrenai, who will watch over the children who play with them. The toys will be donated to local children after the picnic, including those who are ill or whose families can only afford necessities.

Newcomers are explicitly invited to join in the making of toys, and the resulting picnic. As a personal note: the locals have never heard of a teddy bear before. This reporter expects to see several, as we introduce our traditions to their traditions.

PLANTING SEASON BEGINS!

By Yorick Aberdeen

The image?

After a difficult winter, the appearance of spring's sprouts lifts our spirits.

NORTHWEST HOLLOW - The spring thaw is in full swing! That means it’s time for our local farmers to begin planting. Town Hall is offering a small reward to any of our newest arrivals who would be interested in assisting with planting season for farms less than a year old.

Anyone fresh off the boat interested in making 100 Brass should seek out Eddie and Angel Kasbrak, Arthur Morgan, Cèsar Salazar, Mairi Miann, Ylva Wolfsdottir, or Muriel and offer assistance with tilling and planting. We look forward to rewarding you for your contributions!

HOT SPRINGS OPEN FOR RELAXATION

By Yorick Aberdeen

The image?

Photograph provided by the Safety Board!

CRANE'S RIDGE - After a recent earthquake opened up a hot spring on the lower portion of Crane’s Ridge, a small portion of the Pumpkin Hollow Damage Claims Assessment Corps has been working to get the area cleaned up and safe for use by the general public.

Following its recent approval for compliance by the Safety Board, we are pleased to announce that Porter’s Spring is now available for public enjoyment! It can be accessed by taking the train to the North Station or by following the central trail out of Northwest Hollow, though the Safety Board does not recommend making this journey on foot due to its proximity to Lake Sal-Co-Penn. Enjoy!

STRANGE CAVERNS DISCOVERED BENEATH CRANE’S RIDGE

By Yorick Aberdeen

The image?

A small glimpse into this world beneath our own.

CRANE RIDGE - In addition to the hot springs, the earthquake can also be credited for a major cave-in in our Crane’s Ridge mines. A large tunnel was completely buried in rubble by the inexplicable natural occurrence. For the past several months, our mining team has been chipping away at the cave-in to try and regain access to the blocked tunnels in the lower area of the mountain.

In one of these tunnels, however, the team discovered a shocking surprise as the rubble was removed! Apparently, just beyond the mine walls, there has been an entrance to Hepogaia--- a subterranean nation running below our own fair country and many others. It seems that this particular portion of Hepogaian territory is also trapped within the barrier. Brief attempts at scouting by the Safety Board have noted a plethora of subterranean wildlife, both familiar and unfamiliar. This incredible new environment, hiding just out of sight beneath our island, is so full of wonder and splendor that it has earned a fitting name--- “Paradesium.”

A recent ecology study and expedition run by Pumpkin Hollow’s own Dr. Elias Coldwood has redirected their efforts to this new location, but those interested in exploring and scouting out this fantastical new discovery independently are encouraged to pack thoughtfully and travel in groups of two or more! Any information obtained during excursions into Paradesium would be appreciated by the Pumpkin Hollow Board of Safety.

Page 1

Further Details...
Charity Drive

The Doll Picnic Charity Drive will run throughout the next two months during our TDM, and there will be an event later on involving posing the dolls for a picnic. Once a photo is taken, the children will be allowed to come picnic with their new toys and take them home after!

There is absolutely no way this could possibly go wrong. Absolutely no dollmakers will be jumpscared or attacked by possessed dolls. None at all. (Okay, maybe some of them. But it’s fine. It’s for a good cause.)

[Mod Note: you can just make a doll without it coming to life and trying to kick your ass, that part is optional. Also the dolls will be blessed at the picnic and rendered unable to attack children.]

Planting Season

Any brand-new characters will get 100B extra on their stipend if they submit an AC-length thread with one of the existing farmers on their first Activity Check! This will be available regardless of whether the character qualifies for normal bonuses, but can only be redeemed by those who app in.

For reference for new players, threads are considered AC-length if they are ten tags in length (meaning 5 of your own tags and 5 from your partner.)

Hot Springs

Porter’s Spring is a perfectly normal and safe hot spring! However, you can encounter any number of perils on your way there if you decide to travel on foot, allowing new players to revisit some of our earlier events.

Check out our bestiary (pending update to new format) for more information on creatures such as Brutoks, the River Walker, and the Pine Devil, or stumble on Lake Sal-Co-Penn for a nasty surprise! Brutoks may also steal personal items from spring-goers on occasion. Don’t chase after them alone unless you want to be turned into a tree!

The Tristitia

In addition to the creatures in the wild, in town after dark characters may also encounter the Tristitia, Pumpkin Hollow’s newest cryptid.

She is a wraith-like spirit which haunts the island. Wearing tattered black clothes and colored all in shades of gray, she appears as a woman who walks around weeping with a caved-in chest, covering her face with her hands. Harmless if given a wide berth, but if she is set off, she will take out her desire for empathy for her grief on her target. She does this by embracing them and drawing out their own grief and trauma, leaving the target catatonic before she fades away, temporarily assuaged.

Into Paradesium

Crystals, golden with light and raw magical energy, cast what looks like sunlight down into the cascading cave. For every foot lower that the ground curls down from the entrance, the trees stretch ever-higher, carrying the raucous cries of animals unlike the surface of Marrow Isle had ever heard.

A jungle, so lush with life, sprawls ahead of any brave enough to venture into it. But what is there to see?

For Paradesium specifically, the bestiary has received a significant update. Creatures featured in prompts have their links to the accounts by Dr. Coldwood and his team marked with stars for easy location.

Below are multiple prompts for some encounters to be had in the jungle, but feel free to create any of your own encounters with any of the creatures listed! If the descriptions are short, feel free to write the creatures' behaviors however makes sense.

Welcome to the Jungle

Swallowed by dense canopies and noise, the jungle is quick to swallow any who travel within it whole.

Eyes are quick to find you, however. Perching in the treetops are a variety of small wyverns in vibrant colors, heads tilting as they try to comprehend what you could be. They squawk, chatter, and some of the bolder ones draw closer - if you sit anything aside and leave it unattended for too long, some even bolder than that will pilfer it, taking the object into the trees to admire with its companions.

Reptilian hunters with bright, keen eyes, the Plommon, consider you with much of the same interest. This interest increases tenfold if you happen to feed them.

If the prying eyes are no bother, then the forest's bounty is ripe for tending and taking. Bananas hang off trees, colorful citrus fruits catch light on their waxy peels, and bulky cocoa beans are jostled by movement in the branches above them. Even the broad leaves of the plants prove extraordinarily useful, whether you're looking to come in and quickly leave, or intend to push further within.

Wherever you go, those curious eyes follow you. Perhaps even out of the cave, should your attempts to shoo an adventurous creature away. What an odd way to gain a new team member.

Down a Few Notches on the Food Chain (CWs: Potential for death, gore, or animal death)

Unfortunately, not all can be pure bounty and new friends in a place like this.

With the cavern sprawling widely and massively, there are many significantly larger creatures in this space, and some seem to be keen to take up opportunity for new prey. As you explore, there's a new feeling of eyes upon you, and the silence that overtakes the surrounding trees spells nothing good to come.

Any one of the massive predators in the wood has you in it's sights.

Escape is difficult, but manageable, as is fighting back. Creatures can be challenged, and hides, bones, and other spoils can be claimed from them, should there be success! If not, this is a good opportunity for familiarization with the Death page.

The silkhide chimera specializes in persistence. The longer and further you go, the more exhausted you'll get. A break is an opportunity that it will be keen to take.

The greenstalker excels at ambushing and high-speed pursuit. At top speeds of 30MPH, your party will need strategy and skill on their side to keep this beast at bay. (Or, alternatively, a source of fire.)

The elephant raptor does neither of these - the beast's sheer length of reach does all it needs to. Water and mud soften the sounds of the gargantuan creature's approach. Stay alert, and be sure that you hear it before it's upon you.

Safe travels become more difficult to manage, the further in you go. Deep, rumbling snores tell you that there's a chance you're just getting to the greater threats this paradise has to offer...

Fragments of the Past

Through great distances traveled, this "uninhabited" cavern begins to show signs that may speak to that not having always been the case.

Ruins of homes, crumbled bricks and tiles, can be found at the deepest reaches of the cavern. These dilapidated buildings, though worn with time, tell a story: the people who left his place, one that could be identified as a stenholm to any familiar with dwarvish culture, did not leave it on good terms.

Essentials were clearly taken with them, as the ruins of this place lack tools or clothing. Valuables are still scattered throughout, however. Large objects with too much history to have been left behind by indifference dot the collapsing homes. Ritual circles still waft radiant energy from them.

In the remains of a temple, an altar stands, cracking with age and covered in plants as the cavern reclaims it. Old candle-stands have rusted with age, but still stand, undisturbed.

Just before the altar, folded onto its side (as best as one can be, when only pieces remain), lies a skeleton. The clothes are tattered remains of stained whites and dulled blues, and the wildlife have cleaned flesh from bones, but it's remained undisturbed by time.

There's a quiet sadness to this place that lingers, even with the people who inhabited it so long since lost.

Should you linger too long, however, there comes the distinct feeling of not being alone.

Clair de Lune(CWs: Long-term isolation, extinction)

Golden eyes of a human face follow your every moment, and the moment you lock your gaze onto them, the face emerges from the darkness, partially covered by spilling dark hair.

What follows this face, however, is not a human face - but, rather, a feline body with sprawling, grey-flecked wings.

There's a long, tense silence, as it emerges fully. Standing easily at eight feet tall while on all fours, the size of this creature becomes more and more apparent as it emerges from the dark of the collapsed wind.

Unlike the other animals of the cavern, though, there seems to be an anxiousness to its look. The lion's chest rises and falls with short, nervous breaths.

And then, in a hushed, woman's voice, hoarse from disuse, it speaks.

"Who are you? Why have you come here?"

-------------------

The Sphinx is a new NPC available for characters to interact with, should they delve deep enough into the caverns to find the stenholm. She's wary of all the new faces, and tends to be somewhat flighty, but seems cautiously interested in what new humans being in Hepogaia have to offer. For the sort looking to understand this place, it's people, or intend to trade, she can be communed with.

To interact with her, comment on the TL provided from beastsofthehollow with her icon, and if the initial introduction isn't your speed, feel free to encounter her however you like!

abhorrently: (light.)

[personal profile] abhorrently 2024-04-04 09:41 am (UTC)(link)
"Right. You don't want to make anything worse."

It's something she'll tuck in the back of her head. Wisdom says to let it lie, to instead shift so that Ava can rest against her more comfortably, draw her more securely near. No more solutions, at least aloud. No more stressing and retreading roads that are no doubt tiresome. There has to be something, but if there is, it has to come as a proven fix. Not an experiment, not a could-be. Something for sure.

For now, what she can provide without words is a softer place to land. Arms to hold Ava steady, and room to breathe. There's the song of a bird somewhere in the distance outside, and the ground is steady beneath them. No one is looking to hurt them. At least right now, it has passed, and there is a little more time.
decohere: (Default)

[personal profile] decohere 2024-04-04 08:50 pm (UTC)(link)
Ava nods weakly, closes her eyes, and rests against Fever. There is a solution. But one that isn't much of one at all, the results just as upsetting. She doesn't want to speak of it, the ring she's told her husband he can't wear. Not yet.

"Can you... tell me, about some of your adventures...?" she asks after awhile, because she's too tired to talk much herself.
abhorrently: (onward.)

[personal profile] abhorrently 2024-04-05 10:15 pm (UTC)(link)
"Sure. How about...that time my companions and I raided an entire goblin war camp to save a grove of druids and refugees from destruction?"

It's got a happy ending. It makes them sound like good people. It will let her mention Karlach, and everyone else who was on those cards that she had looked at softly.

"You can just listen, if you want, and let me tell you a story."
decohere: (Default)

[personal profile] decohere 2024-04-06 09:11 am (UTC)(link)
"I'd like that..." Ava agrees, getting more comfortable in her resting position. She's fine right here. Like settling in was purposeful, and not a result of her collapsing in pain.

"But... first, what's a druid?"
abhorrently: (scars.)

[personal profile] abhorrently 2024-04-06 10:10 am (UTC)(link)
"A mage that takes their power and strength from the natural world. I'm a sorcerer, so mine comes from within me on instinct - I was born with a connection to magic, or sometimes you'll hear me call it the Weave. Druids find their path to it through their bond with nature. I had one among my companions, a man named Halsin, and he was happy to talk about his life and experiences. They like growing things, animals, places where they can be in touch with the world as it is, not how it's been shaped by cities."

To hear Halsin talk about it, it seemed wonderful, but Fever knows her own preferences run towards the city, towards less isolated places.

"A lot of them can turn into animals, to fight or roam. Halsin would turn into a bear, at times. A lot of their spells draw on the same forces they live with, as you can expect. Where I might just use the Weave to out and out stop someone from moving, they might make vines grow and ensnare their foes, for one example. Or they draw on the rivers and lakes, and create fresh water for what purpose might be needed. Things like that."
decohere: (Default)

[personal profile] decohere 2024-04-07 07:47 am (UTC)(link)
She remembers Skulduggery trying to explain to her the difference between wizards and magicians and sorcerers... it all still blends together, really, that she still couldn't really identify one from another other than she thinks wizards have the best hats. But at least Fever's description of a druid makes sense. "Ah," she gives a small sound of understanding.

"Is that what Ylva is?" she asks quietly, remembering how she could transform into any animal shape... including the time she had learned to become an octopus with her. That had been fun.

She closes her eyes, just focuses on her breathing.
abhorrently: (together.)

[personal profile] abhorrently 2024-04-07 10:12 pm (UTC)(link)
"Ylva? She's the wolf woman, right? If so, yes. She's a druid. And I think I would have had an easier time if I've run into a clan of Ylvas rather than the people I did."

A tiny pause, to let Ava imagine a full pack of Ylvas running about.
decohere: (Default)

[personal profile] decohere 2024-04-07 10:17 pm (UTC)(link)
"She's so sweet..." fondly, because she only remembers good things about Ylva, even if they hadn't been so close. Remembers the time she helped her untangle her hair. Remembers watching her swim about in the pool as a cute otter. She hopes she's doing well, better here, a place with actual nature to connect to.
abhorrently: (book.)

[personal profile] abhorrently 2024-04-08 07:50 am (UTC)(link)
"I haven't had the opportunity to really speak to her. I should mend that, soon...and oh, before I go on. Do you know what a tiefling is?"

That'll also be confusing, if she doesn't.
decohere: (Default)

[personal profile] decohere 2024-04-08 08:00 am (UTC)(link)
Ava makes a mental note that she should seek Ylva out as well... when she's feeling better. Thinking ahead to hopefully better days helps her get through however many bad ones she has left.

"No." Her own world seems so boring in comparison, sometimes.
abhorrently: (fog.)

[personal profile] abhorrently 2024-04-08 05:56 pm (UTC)(link)
"Right, so tieflings in my world are just another race of people, as varied as humans are. Sometimes they look very different - some have tails, horns, eyes with black sclera, skin in shades that humans just don't possess - and it's because of their blood. Really stupid sorts will flinch at them, saying they're too close to devils for comfort. Which, just because there's some kind of fiend or devil back in their family tree? It makes no sense."

It's a vast simplification, but Fever's no tiefling, and doesn't have any on hand to explain the intricacies.

"In this world, I've heard they exist too, though it's more specifically from demons, though I haven't met any. Point is, when I'm talking about tieflings, I'm just talking about a specific kind of people."
decohere: (Default)

[personal profile] decohere 2024-04-08 09:24 pm (UTC)(link)
"Oh... yeah, I've heard of demons." And she certainly doesn't want to mention her husband's encounter with one, so.

"So just... descendants of." She can see why others might view that with prejudice.
abhorrently: (yet.)

[personal profile] abhorrently 2024-04-10 02:49 am (UTC)(link)
"Mm. Now you have the context needed for me to tell you a story."

Ava can just relax and listen, without worry that she'll be obligated to respond, or that she'll be too confused to follow. And what Fever spins out is the tale of the Emerald Grove, of a group of newly acquainted people bound together by mutual kidnapping who were seeking answers, and the druid grove they came across. What they found was a community in fear and turmoil, refugees who needed to take a long journey and feared the way, and a looming threat beyond the door.

She does her best to imitate Kagha's scornful tones, walks Ava through seeing a child nearly punished for simply trying to extend her time in safety and reassures her that Arabella was restored to her parents' arms, looks not a bit ashamed to confess that she had slipped into the First Druid's things and found suspicious orders to follow, a trail that would confirm the woman intended to seal the Grove away from harm and help alike out of fear of having no choice. Confronting her ended the first threat to the Grove and got her to repent her ways - to be diminished to a novice, in shame, until she could prove she relearned their path, but still, the absence of their true leader.

And so it was that they moved forwards in quest of a war stronghold, against a disparate collective of souls who sought to burn and plunder. Three leaders that would need to be disposed of, before the group would scatter without leadership - three that fell to Fever's party and their ever thirsty blade. Perhaps she could have cut out the part about poisoning the drinks at their revels, but it really had been a clever bit of work. The same with taking on their magical symbol to convince them she was on their side, until she was past all their defenses, freeing an errant bard along the way. And this, she declares, is when they met and freed the Halsin she spoke of. His aid was invaluable in bringing the camp down, in coming back to the Grove triumphant.

"...so, refugees and residents alike were rejoicing, and we got invited to celebrate with them afterwards, before we'd have to move on in our travels. Dancing, drinking, enjoying feeling safe for a little while again. It was hard work, but overall, I'm glad we could help them."

That is how she winds the tale down, only knowing the length of it by the change in the sunlight's position.
decohere: (it's a cruel cruel world)

[personal profile] decohere 2024-04-10 03:14 am (UTC)(link)
The way that Fever retells her story, it's easy for Ava to imagine herself along with her group. Reliving their journey's struggles and clever ruses and triumphs alongside. She especially likes the poisoning bit, for it sounds more than deserved.

But by the end of it, Ava is sound asleep against Fever's shoulder, her breathing finally evened out.
abhorrently: (sleep.)

[personal profile] abhorrently 2024-04-10 03:43 am (UTC)(link)
Oh. Seeing that, Fever feels herself smiling a little, before looking over at the couch. She's not the strongest woman, but she can figure out how to get Ava there without jostling her too much. The episode must have taken a lot out of her, but hopefully she can dream of glory, and grateful people, and a place with new sights to see.

When Ava does finally wake, she'll have a blanket loosely draped on her, and a note nearby.

Didn't want to wake you. Hope you slept well. Call me on the rocks if you need anything, else I'll invite myself over at some point.

Fever