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pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_memes2024-03-08 12:39 pm
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TDM #5 - Paradesium

Pumpkin Hollow Gazette March Issue

[Find our plain text version here!]

Pumpkin Hollow Gazette

3/8/24 | TDM #5 - Paradesium
Content Warnings: individual CWs found per prompt in "Further Details"
Forecast: Partly cloudy with a chance of rain

WELCOME TO PUMPKIN HOLLOW!

By Yorick Aberdeen

The image?

Apparently the ferryman needed a bigger boat!

ACROSS TOWN - Since June of 16:53, a steady stream of new arrivals to our sleepy little town has flowed in by ferry, emerging from the fog. And it seems this trend is due to continue, as this March is due to be on record the highest number of new residents in a single month!

We are incredibly grateful for all of you coming to our home and filling it with life once more, even though the dangers of our local curse have significantly increased since all of you began arriving. This reporter isn’t complaining--- additional harm to my own person notwithstanding!

If you are a new arrival, please report to Town Hall at your leisure so that we can help you find work and permanent lodging. Or don’t! The Oak & Iron is happy to rent you a room for as long as you need. Best of luck to all of you, and as we say in Pumpkin Hollow, may your lanterns always be lit!

CHARITY DRIVE ENCOURAGES CULTURAL EXCHANGE

By Cecil Gershwin Palmer

The image?

One of the charming toys created during last year's Doll Picnic.

FESTIVAL GREEN - Preparations are underway for the upcoming annual Doll Picnic. A charity event sponsored by the Artisan’s Guild, this picnic is an Anwyllic tradition that was brought to the island and continued with love. The first Doll Picnic was organized by Dame Meredith Idlewild of the town of Glyn Rhuthun on Kora’s Haven, with the toys being donated to the local children’s hospital after a massive landslide engulfed a local school.

The Artisan’s Guild has baskets of material available for making dolls, including fabric, yarn, stuffing, buttons, and the like. However, tradition states that sourcing materials from the natural world (for example, acorn husks to use as buttons or deadwood to carve for doll arms and legs) results in the toys being blessed by Serrenai, who will watch over the children who play with them. The toys will be donated to local children after the picnic, including those who are ill or whose families can only afford necessities.

Newcomers are explicitly invited to join in the making of toys, and the resulting picnic. As a personal note: the locals have never heard of a teddy bear before. This reporter expects to see several, as we introduce our traditions to their traditions.

PLANTING SEASON BEGINS!

By Yorick Aberdeen

The image?

After a difficult winter, the appearance of spring's sprouts lifts our spirits.

NORTHWEST HOLLOW - The spring thaw is in full swing! That means it’s time for our local farmers to begin planting. Town Hall is offering a small reward to any of our newest arrivals who would be interested in assisting with planting season for farms less than a year old.

Anyone fresh off the boat interested in making 100 Brass should seek out Eddie and Angel Kasbrak, Arthur Morgan, Cèsar Salazar, Mairi Miann, Ylva Wolfsdottir, or Muriel and offer assistance with tilling and planting. We look forward to rewarding you for your contributions!

HOT SPRINGS OPEN FOR RELAXATION

By Yorick Aberdeen

The image?

Photograph provided by the Safety Board!

CRANE'S RIDGE - After a recent earthquake opened up a hot spring on the lower portion of Crane’s Ridge, a small portion of the Pumpkin Hollow Damage Claims Assessment Corps has been working to get the area cleaned up and safe for use by the general public.

Following its recent approval for compliance by the Safety Board, we are pleased to announce that Porter’s Spring is now available for public enjoyment! It can be accessed by taking the train to the North Station or by following the central trail out of Northwest Hollow, though the Safety Board does not recommend making this journey on foot due to its proximity to Lake Sal-Co-Penn. Enjoy!

STRANGE CAVERNS DISCOVERED BENEATH CRANE’S RIDGE

By Yorick Aberdeen

The image?

A small glimpse into this world beneath our own.

CRANE RIDGE - In addition to the hot springs, the earthquake can also be credited for a major cave-in in our Crane’s Ridge mines. A large tunnel was completely buried in rubble by the inexplicable natural occurrence. For the past several months, our mining team has been chipping away at the cave-in to try and regain access to the blocked tunnels in the lower area of the mountain.

In one of these tunnels, however, the team discovered a shocking surprise as the rubble was removed! Apparently, just beyond the mine walls, there has been an entrance to Hepogaia--- a subterranean nation running below our own fair country and many others. It seems that this particular portion of Hepogaian territory is also trapped within the barrier. Brief attempts at scouting by the Safety Board have noted a plethora of subterranean wildlife, both familiar and unfamiliar. This incredible new environment, hiding just out of sight beneath our island, is so full of wonder and splendor that it has earned a fitting name--- “Paradesium.”

A recent ecology study and expedition run by Pumpkin Hollow’s own Dr. Elias Coldwood has redirected their efforts to this new location, but those interested in exploring and scouting out this fantastical new discovery independently are encouraged to pack thoughtfully and travel in groups of two or more! Any information obtained during excursions into Paradesium would be appreciated by the Pumpkin Hollow Board of Safety.

Page 1

Further Details...
Charity Drive

The Doll Picnic Charity Drive will run throughout the next two months during our TDM, and there will be an event later on involving posing the dolls for a picnic. Once a photo is taken, the children will be allowed to come picnic with their new toys and take them home after!

There is absolutely no way this could possibly go wrong. Absolutely no dollmakers will be jumpscared or attacked by possessed dolls. None at all. (Okay, maybe some of them. But it’s fine. It’s for a good cause.)

[Mod Note: you can just make a doll without it coming to life and trying to kick your ass, that part is optional. Also the dolls will be blessed at the picnic and rendered unable to attack children.]

Planting Season

Any brand-new characters will get 100B extra on their stipend if they submit an AC-length thread with one of the existing farmers on their first Activity Check! This will be available regardless of whether the character qualifies for normal bonuses, but can only be redeemed by those who app in.

For reference for new players, threads are considered AC-length if they are ten tags in length (meaning 5 of your own tags and 5 from your partner.)

Hot Springs

Porter’s Spring is a perfectly normal and safe hot spring! However, you can encounter any number of perils on your way there if you decide to travel on foot, allowing new players to revisit some of our earlier events.

Check out our bestiary (pending update to new format) for more information on creatures such as Brutoks, the River Walker, and the Pine Devil, or stumble on Lake Sal-Co-Penn for a nasty surprise! Brutoks may also steal personal items from spring-goers on occasion. Don’t chase after them alone unless you want to be turned into a tree!

The Tristitia

In addition to the creatures in the wild, in town after dark characters may also encounter the Tristitia, Pumpkin Hollow’s newest cryptid.

She is a wraith-like spirit which haunts the island. Wearing tattered black clothes and colored all in shades of gray, she appears as a woman who walks around weeping with a caved-in chest, covering her face with her hands. Harmless if given a wide berth, but if she is set off, she will take out her desire for empathy for her grief on her target. She does this by embracing them and drawing out their own grief and trauma, leaving the target catatonic before she fades away, temporarily assuaged.

Into Paradesium

Crystals, golden with light and raw magical energy, cast what looks like sunlight down into the cascading cave. For every foot lower that the ground curls down from the entrance, the trees stretch ever-higher, carrying the raucous cries of animals unlike the surface of Marrow Isle had ever heard.

A jungle, so lush with life, sprawls ahead of any brave enough to venture into it. But what is there to see?

For Paradesium specifically, the bestiary has received a significant update. Creatures featured in prompts have their links to the accounts by Dr. Coldwood and his team marked with stars for easy location.

Below are multiple prompts for some encounters to be had in the jungle, but feel free to create any of your own encounters with any of the creatures listed! If the descriptions are short, feel free to write the creatures' behaviors however makes sense.

Welcome to the Jungle

Swallowed by dense canopies and noise, the jungle is quick to swallow any who travel within it whole.

Eyes are quick to find you, however. Perching in the treetops are a variety of small wyverns in vibrant colors, heads tilting as they try to comprehend what you could be. They squawk, chatter, and some of the bolder ones draw closer - if you sit anything aside and leave it unattended for too long, some even bolder than that will pilfer it, taking the object into the trees to admire with its companions.

Reptilian hunters with bright, keen eyes, the Plommon, consider you with much of the same interest. This interest increases tenfold if you happen to feed them.

If the prying eyes are no bother, then the forest's bounty is ripe for tending and taking. Bananas hang off trees, colorful citrus fruits catch light on their waxy peels, and bulky cocoa beans are jostled by movement in the branches above them. Even the broad leaves of the plants prove extraordinarily useful, whether you're looking to come in and quickly leave, or intend to push further within.

Wherever you go, those curious eyes follow you. Perhaps even out of the cave, should your attempts to shoo an adventurous creature away. What an odd way to gain a new team member.

Down a Few Notches on the Food Chain (CWs: Potential for death, gore, or animal death)

Unfortunately, not all can be pure bounty and new friends in a place like this.

With the cavern sprawling widely and massively, there are many significantly larger creatures in this space, and some seem to be keen to take up opportunity for new prey. As you explore, there's a new feeling of eyes upon you, and the silence that overtakes the surrounding trees spells nothing good to come.

Any one of the massive predators in the wood has you in it's sights.

Escape is difficult, but manageable, as is fighting back. Creatures can be challenged, and hides, bones, and other spoils can be claimed from them, should there be success! If not, this is a good opportunity for familiarization with the Death page.

The silkhide chimera specializes in persistence. The longer and further you go, the more exhausted you'll get. A break is an opportunity that it will be keen to take.

The greenstalker excels at ambushing and high-speed pursuit. At top speeds of 30MPH, your party will need strategy and skill on their side to keep this beast at bay. (Or, alternatively, a source of fire.)

The elephant raptor does neither of these - the beast's sheer length of reach does all it needs to. Water and mud soften the sounds of the gargantuan creature's approach. Stay alert, and be sure that you hear it before it's upon you.

Safe travels become more difficult to manage, the further in you go. Deep, rumbling snores tell you that there's a chance you're just getting to the greater threats this paradise has to offer...

Fragments of the Past

Through great distances traveled, this "uninhabited" cavern begins to show signs that may speak to that not having always been the case.

Ruins of homes, crumbled bricks and tiles, can be found at the deepest reaches of the cavern. These dilapidated buildings, though worn with time, tell a story: the people who left his place, one that could be identified as a stenholm to any familiar with dwarvish culture, did not leave it on good terms.

Essentials were clearly taken with them, as the ruins of this place lack tools or clothing. Valuables are still scattered throughout, however. Large objects with too much history to have been left behind by indifference dot the collapsing homes. Ritual circles still waft radiant energy from them.

In the remains of a temple, an altar stands, cracking with age and covered in plants as the cavern reclaims it. Old candle-stands have rusted with age, but still stand, undisturbed.

Just before the altar, folded onto its side (as best as one can be, when only pieces remain), lies a skeleton. The clothes are tattered remains of stained whites and dulled blues, and the wildlife have cleaned flesh from bones, but it's remained undisturbed by time.

There's a quiet sadness to this place that lingers, even with the people who inhabited it so long since lost.

Should you linger too long, however, there comes the distinct feeling of not being alone.

Clair de Lune(CWs: Long-term isolation, extinction)

Golden eyes of a human face follow your every moment, and the moment you lock your gaze onto them, the face emerges from the darkness, partially covered by spilling dark hair.

What follows this face, however, is not a human face - but, rather, a feline body with sprawling, grey-flecked wings.

There's a long, tense silence, as it emerges fully. Standing easily at eight feet tall while on all fours, the size of this creature becomes more and more apparent as it emerges from the dark of the collapsed wind.

Unlike the other animals of the cavern, though, there seems to be an anxiousness to its look. The lion's chest rises and falls with short, nervous breaths.

And then, in a hushed, woman's voice, hoarse from disuse, it speaks.

"Who are you? Why have you come here?"

-------------------

The Sphinx is a new NPC available for characters to interact with, should they delve deep enough into the caverns to find the stenholm. She's wary of all the new faces, and tends to be somewhat flighty, but seems cautiously interested in what new humans being in Hepogaia have to offer. For the sort looking to understand this place, it's people, or intend to trade, she can be communed with.

To interact with her, comment on the TL provided from beastsofthehollow with her icon, and if the initial introduction isn't your speed, feel free to encounter her however you like!

decohere: (Default)

[personal profile] decohere 2024-03-31 01:31 am (UTC)(link)
Ava glances up in surprise, so distracted she hadn't realized anyone was nearby to witness her sudden onset allergies.

And then promptly sneezes three more times in a row, each progressively higher pitched. She waits a moment, to ensure she's finished, and then bashfully waves her hand. "I'm okay."
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 02:25 am (UTC)(link)
"Are you sure?" The older woman has already taken out a -- handkerchief? No, a linen napkin, but it'll easily serve the same purpose -- and is holding it up as though to offer it.
decohere: (Default)

[personal profile] decohere 2024-03-31 02:42 am (UTC)(link)
It's fine, Ava isn't the sort that would be able to differentiate between a handkerchief or a linen napkin unless you folded one into a fancy swan table setting. She accepts it delicately, with a light sniffle, her eyes watery.

"Than- choo!!" And then she's able to properly blow her nose, sniffling a few more times. But feeling a bit better for it. "Ugh..."
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 02:49 am (UTC)(link)
"Indeed, ugh." She makes a sympathetic face. "How long's that been going on?"
decohere: (Default)

[personal profile] decohere 2024-03-31 03:29 am (UTC)(link)
"Just now," she wipes more at her nose, that's looking a little bit red at the tip. "Been living at sea for awhile. Think it's all the... aah..." she hesitates, face screwed up like she might sneeze again.

But she doesn't. And that's far worse.
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 03:40 am (UTC)(link)
The older woman winces, apparently in full understanding of how much worse it is when you start to sneeze and then you don't.

"Pollen?" she offers. "Dust? Or maybe you've caught a cold, mixing with a new population. I hope it passes quickly."
decohere: (it's a cruel cruel world)

[personal profile] decohere 2024-03-31 04:01 am (UTC)(link)
"Might be the dust..." Ava agrees, clutching at the napkin in case the urge returns.

"You're from around here?"
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 04:20 am (UTC)(link)
She shakes her head. "No, just got here myself a few days ago. Sorry -- I'm Zivia. Birnbaum. From New York, if that's a name you know?"
decohere: (Default)

[personal profile] decohere 2024-03-31 04:32 am (UTC)(link)
There's an awkward moment where Ava almost offers her hand out because she's learned that's the polite thing to do when exchanging names, except she's still holding the snotty napkin and suddenly germs are a concern again when they hadn't been before... and then she's not sure if the etiquette is to give it back or keep it or...

Ava's just visibly floundering before she remembers to reply. "Ah. Mrs. Ava Starr. I've done a few jobs in New York," she confirms. "But I'd been living out in San Francisco since I. Retired."
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 04:48 am (UTC)(link)
Zivia catches the Mrs., and smiles just a little -- it has a bit of the sound of newness to it.

"Pleased to meet you," she says. "And now I could say 'what, retired at your age?' and we could talk about that, or I could say something about San Francisco? I've only ever been there once, I'm afraid. Gorgeous weather."

(What she hopes is clear from that: the subject of retirement's open, but only if Ava wants to get into it.)
decohere: (Default)

[personal profile] decohere 2024-03-31 05:01 am (UTC)(link)
And it's never going to get old.

"Mn, the company went under in big fraud scandal, made further career options scarce. Got taken in by an old family friend. Wanted to focus on... myself." That sounds like a rather nice way to put it all.

"Do miss the weather. But not the traffic."
tehilim127_1: (conversational)

[personal profile] tehilim127_1 2024-03-31 05:47 am (UTC)(link)
She chuckles. "Oh, I don't miss New York traffic either ... I don't even drive all that often, and every time I do I remember why I usually don't."

And, with a glance around the space where they're standing, near the edge of town: "Not that there's an option here."
decohere: (Default)

[personal profile] decohere 2024-03-31 06:23 am (UTC)(link)
"I prefer motorcycles," usually ones that she's stolen. "Because then you can..." she makes a little zigzag motion through the air, visibly flickering in delay with the motion.

"But now I have a horse. Have to figure that out."
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 07:14 pm (UTC)(link)
Zivia's eyes widen at the flicker, but she doesn't comment on it.

"I'll be honest, I don't think I could manage a motorcycle or a horse. Though I do love the idea of being a little old lady on a motorcycle. Leather jacket, helmet, knitting basket ..."
decohere: (Default)

[personal profile] decohere 2024-03-31 09:06 pm (UTC)(link)
A small giggle at the adorable mental image. "Vespas are a bit easier to handle, don't really get up to the speeds where things get dangerous. But..." Ava gestures to their surroundings, not like that's an option here either. And then sneezes again.

She groans. "Probably should get inside somewhere," if Zivia has any suggestions.
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 09:19 pm (UTC)(link)
"Gesundheit," Zivia says again. "We're not too far from the Oak & Iron? I mean, it's a small town, we're not too far from anywhere really, but the Oak & Iron is where I'm staying right now ..."

She tips her head in that direction, by way of invitation.
decohere: (Default)

[personal profile] decohere 2024-03-31 09:51 pm (UTC)(link)
"Ah, I live quite a bit out from town now," Ava replies. Perks of having farmland. Because the Oak & Iron had been far too crowded when she arrived, it was difficult to get comfortable. But visiting again now that she's not expected to actually live there... isn't as stressful. And Darcy is a cook there, isn't she? So it feels like friendly territory.

So she nods in agreement at the invitation. "So do you actually knit, or was that purely an old lady joke?"
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 10:13 pm (UTC)(link)
She starts walking, slowly until Ava falls into step with her.

"Purely an old lady joke. Never got the hang of knitting or crocheting. But I figure I've got at least ten years before I can qualify as an old lady, maybe fifteen, so there's time to learn yet."
decohere: (Default)

[personal profile] decohere 2024-03-31 10:23 pm (UTC)(link)
She keeps up alongside on the short journey.

"I've met some that are thousands of years old that look younger than me. And people always mistake my husband for at least a decade more than he is..." Ava glances over. "So I never like to presume. But that's a shame. I was hoping maybe somebody could help me out with... maybe a sweater or something."

She's still wearing whatever plain garments she arrived in. Which she has no problem with, doesn't prioritize fashion. But she does want something comfier.
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-03-31 10:41 pm (UTC)(link)
A rueful smile. "Sorry. Wish I could, it'd be all kinds of useful here. Are you cold?"
decohere: (Default)

[personal profile] decohere 2024-03-31 11:32 pm (UTC)(link)
"A little," Ava admits. "Not used to seasons other than perpetually sunny anymore..."

But mostly it's the comfort. "Want something soft." She's hurting, and her favorite outfits for curling up in are long gone.
tehilim127_1: (Default)

[personal profile] tehilim127_1 2024-04-01 12:22 am (UTC)(link)
"Ahh." She sighs. "If we were in my area I'd have so many things I could lend you -- sweaters, shawls, fleeces ... I'm still getting used to only having what I woke up in. Well, we can fix the cold at least in a minute, they usually have a fire on."

And she tilts her chin at Oak & Iron, already visible from their position.
decohere: (Default)

[personal profile] decohere 2024-04-01 12:53 am (UTC)(link)
"Wasn't ever... into shopping much," Ava admits. Because going into stores meant being seen. Which generally wasn't advised as a fugitive of the state. And with a very obvious condition that'd instantly draw attention.

Other option was stealing, but she tried to keep the petty theft to a minimum, focus mostly on what she needed to survive. She's not sure what the justice system is like here, but she has no intentions of getting on anyone's radar.

"But the ship I came from, endless options. All free. Now I'm... not actually sure how to budget. Want to make sure I have enough, in case of an emergency." Spending on clothing seems a little frivolous when they have so little.

By the time they reach the Oak & Iron, she is shivering just a bit, hands tucked up under the cuffs of her sleeves. She's really looking forward to that fire.
tehilim127_1: (hmmm)

[personal profile] tehilim127_1 2024-04-01 01:17 am (UTC)(link)
"Oh, you're one of the folks that came from the ship? I've been hearing a little about it."

Once inside, Zivia makes a beeline for the seats near the fire in the common room. She doesn't sit, though, but instead gestures Ava to a chair. "You get warmed up, I'll see if I can find you a hot drink. Any preference?"
decohere: (Default)

[personal profile] decohere 2024-04-01 01:21 am (UTC)(link)
Part of her regrets it, identifying herself such a way. Giving information that might trace right back to her involvement on the ship. She fidgets a bit. "What have you heard?"

She takes a seat, thankful for the warmth and the lack of particles in the air irritating her sinuses. "Ah, any type of tea. ... Actually, mint, if they have it." Maximilien's favorite.

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and wrap!

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