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pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_memes2024-03-08 12:39 pm
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TDM #5 - Paradesium

Pumpkin Hollow Gazette March Issue

[Find our plain text version here!]

Pumpkin Hollow Gazette

3/8/24 | TDM #5 - Paradesium
Content Warnings: individual CWs found per prompt in "Further Details"
Forecast: Partly cloudy with a chance of rain

WELCOME TO PUMPKIN HOLLOW!

By Yorick Aberdeen

The image?

Apparently the ferryman needed a bigger boat!

ACROSS TOWN - Since June of 16:53, a steady stream of new arrivals to our sleepy little town has flowed in by ferry, emerging from the fog. And it seems this trend is due to continue, as this March is due to be on record the highest number of new residents in a single month!

We are incredibly grateful for all of you coming to our home and filling it with life once more, even though the dangers of our local curse have significantly increased since all of you began arriving. This reporter isn’t complaining--- additional harm to my own person notwithstanding!

If you are a new arrival, please report to Town Hall at your leisure so that we can help you find work and permanent lodging. Or don’t! The Oak & Iron is happy to rent you a room for as long as you need. Best of luck to all of you, and as we say in Pumpkin Hollow, may your lanterns always be lit!

CHARITY DRIVE ENCOURAGES CULTURAL EXCHANGE

By Cecil Gershwin Palmer

The image?

One of the charming toys created during last year's Doll Picnic.

FESTIVAL GREEN - Preparations are underway for the upcoming annual Doll Picnic. A charity event sponsored by the Artisan’s Guild, this picnic is an Anwyllic tradition that was brought to the island and continued with love. The first Doll Picnic was organized by Dame Meredith Idlewild of the town of Glyn Rhuthun on Kora’s Haven, with the toys being donated to the local children’s hospital after a massive landslide engulfed a local school.

The Artisan’s Guild has baskets of material available for making dolls, including fabric, yarn, stuffing, buttons, and the like. However, tradition states that sourcing materials from the natural world (for example, acorn husks to use as buttons or deadwood to carve for doll arms and legs) results in the toys being blessed by Serrenai, who will watch over the children who play with them. The toys will be donated to local children after the picnic, including those who are ill or whose families can only afford necessities.

Newcomers are explicitly invited to join in the making of toys, and the resulting picnic. As a personal note: the locals have never heard of a teddy bear before. This reporter expects to see several, as we introduce our traditions to their traditions.

PLANTING SEASON BEGINS!

By Yorick Aberdeen

The image?

After a difficult winter, the appearance of spring's sprouts lifts our spirits.

NORTHWEST HOLLOW - The spring thaw is in full swing! That means it’s time for our local farmers to begin planting. Town Hall is offering a small reward to any of our newest arrivals who would be interested in assisting with planting season for farms less than a year old.

Anyone fresh off the boat interested in making 100 Brass should seek out Eddie and Angel Kasbrak, Arthur Morgan, Cèsar Salazar, Mairi Miann, Ylva Wolfsdottir, or Muriel and offer assistance with tilling and planting. We look forward to rewarding you for your contributions!

HOT SPRINGS OPEN FOR RELAXATION

By Yorick Aberdeen

The image?

Photograph provided by the Safety Board!

CRANE'S RIDGE - After a recent earthquake opened up a hot spring on the lower portion of Crane’s Ridge, a small portion of the Pumpkin Hollow Damage Claims Assessment Corps has been working to get the area cleaned up and safe for use by the general public.

Following its recent approval for compliance by the Safety Board, we are pleased to announce that Porter’s Spring is now available for public enjoyment! It can be accessed by taking the train to the North Station or by following the central trail out of Northwest Hollow, though the Safety Board does not recommend making this journey on foot due to its proximity to Lake Sal-Co-Penn. Enjoy!

STRANGE CAVERNS DISCOVERED BENEATH CRANE’S RIDGE

By Yorick Aberdeen

The image?

A small glimpse into this world beneath our own.

CRANE RIDGE - In addition to the hot springs, the earthquake can also be credited for a major cave-in in our Crane’s Ridge mines. A large tunnel was completely buried in rubble by the inexplicable natural occurrence. For the past several months, our mining team has been chipping away at the cave-in to try and regain access to the blocked tunnels in the lower area of the mountain.

In one of these tunnels, however, the team discovered a shocking surprise as the rubble was removed! Apparently, just beyond the mine walls, there has been an entrance to Hepogaia--- a subterranean nation running below our own fair country and many others. It seems that this particular portion of Hepogaian territory is also trapped within the barrier. Brief attempts at scouting by the Safety Board have noted a plethora of subterranean wildlife, both familiar and unfamiliar. This incredible new environment, hiding just out of sight beneath our island, is so full of wonder and splendor that it has earned a fitting name--- “Paradesium.”

A recent ecology study and expedition run by Pumpkin Hollow’s own Dr. Elias Coldwood has redirected their efforts to this new location, but those interested in exploring and scouting out this fantastical new discovery independently are encouraged to pack thoughtfully and travel in groups of two or more! Any information obtained during excursions into Paradesium would be appreciated by the Pumpkin Hollow Board of Safety.

Page 1

Further Details...
Charity Drive

The Doll Picnic Charity Drive will run throughout the next two months during our TDM, and there will be an event later on involving posing the dolls for a picnic. Once a photo is taken, the children will be allowed to come picnic with their new toys and take them home after!

There is absolutely no way this could possibly go wrong. Absolutely no dollmakers will be jumpscared or attacked by possessed dolls. None at all. (Okay, maybe some of them. But it’s fine. It’s for a good cause.)

[Mod Note: you can just make a doll without it coming to life and trying to kick your ass, that part is optional. Also the dolls will be blessed at the picnic and rendered unable to attack children.]

Planting Season

Any brand-new characters will get 100B extra on their stipend if they submit an AC-length thread with one of the existing farmers on their first Activity Check! This will be available regardless of whether the character qualifies for normal bonuses, but can only be redeemed by those who app in.

For reference for new players, threads are considered AC-length if they are ten tags in length (meaning 5 of your own tags and 5 from your partner.)

Hot Springs

Porter’s Spring is a perfectly normal and safe hot spring! However, you can encounter any number of perils on your way there if you decide to travel on foot, allowing new players to revisit some of our earlier events.

Check out our bestiary (pending update to new format) for more information on creatures such as Brutoks, the River Walker, and the Pine Devil, or stumble on Lake Sal-Co-Penn for a nasty surprise! Brutoks may also steal personal items from spring-goers on occasion. Don’t chase after them alone unless you want to be turned into a tree!

The Tristitia

In addition to the creatures in the wild, in town after dark characters may also encounter the Tristitia, Pumpkin Hollow’s newest cryptid.

She is a wraith-like spirit which haunts the island. Wearing tattered black clothes and colored all in shades of gray, she appears as a woman who walks around weeping with a caved-in chest, covering her face with her hands. Harmless if given a wide berth, but if she is set off, she will take out her desire for empathy for her grief on her target. She does this by embracing them and drawing out their own grief and trauma, leaving the target catatonic before she fades away, temporarily assuaged.

Into Paradesium

Crystals, golden with light and raw magical energy, cast what looks like sunlight down into the cascading cave. For every foot lower that the ground curls down from the entrance, the trees stretch ever-higher, carrying the raucous cries of animals unlike the surface of Marrow Isle had ever heard.

A jungle, so lush with life, sprawls ahead of any brave enough to venture into it. But what is there to see?

For Paradesium specifically, the bestiary has received a significant update. Creatures featured in prompts have their links to the accounts by Dr. Coldwood and his team marked with stars for easy location.

Below are multiple prompts for some encounters to be had in the jungle, but feel free to create any of your own encounters with any of the creatures listed! If the descriptions are short, feel free to write the creatures' behaviors however makes sense.

Welcome to the Jungle

Swallowed by dense canopies and noise, the jungle is quick to swallow any who travel within it whole.

Eyes are quick to find you, however. Perching in the treetops are a variety of small wyverns in vibrant colors, heads tilting as they try to comprehend what you could be. They squawk, chatter, and some of the bolder ones draw closer - if you sit anything aside and leave it unattended for too long, some even bolder than that will pilfer it, taking the object into the trees to admire with its companions.

Reptilian hunters with bright, keen eyes, the Plommon, consider you with much of the same interest. This interest increases tenfold if you happen to feed them.

If the prying eyes are no bother, then the forest's bounty is ripe for tending and taking. Bananas hang off trees, colorful citrus fruits catch light on their waxy peels, and bulky cocoa beans are jostled by movement in the branches above them. Even the broad leaves of the plants prove extraordinarily useful, whether you're looking to come in and quickly leave, or intend to push further within.

Wherever you go, those curious eyes follow you. Perhaps even out of the cave, should your attempts to shoo an adventurous creature away. What an odd way to gain a new team member.

Down a Few Notches on the Food Chain (CWs: Potential for death, gore, or animal death)

Unfortunately, not all can be pure bounty and new friends in a place like this.

With the cavern sprawling widely and massively, there are many significantly larger creatures in this space, and some seem to be keen to take up opportunity for new prey. As you explore, there's a new feeling of eyes upon you, and the silence that overtakes the surrounding trees spells nothing good to come.

Any one of the massive predators in the wood has you in it's sights.

Escape is difficult, but manageable, as is fighting back. Creatures can be challenged, and hides, bones, and other spoils can be claimed from them, should there be success! If not, this is a good opportunity for familiarization with the Death page.

The silkhide chimera specializes in persistence. The longer and further you go, the more exhausted you'll get. A break is an opportunity that it will be keen to take.

The greenstalker excels at ambushing and high-speed pursuit. At top speeds of 30MPH, your party will need strategy and skill on their side to keep this beast at bay. (Or, alternatively, a source of fire.)

The elephant raptor does neither of these - the beast's sheer length of reach does all it needs to. Water and mud soften the sounds of the gargantuan creature's approach. Stay alert, and be sure that you hear it before it's upon you.

Safe travels become more difficult to manage, the further in you go. Deep, rumbling snores tell you that there's a chance you're just getting to the greater threats this paradise has to offer...

Fragments of the Past

Through great distances traveled, this "uninhabited" cavern begins to show signs that may speak to that not having always been the case.

Ruins of homes, crumbled bricks and tiles, can be found at the deepest reaches of the cavern. These dilapidated buildings, though worn with time, tell a story: the people who left his place, one that could be identified as a stenholm to any familiar with dwarvish culture, did not leave it on good terms.

Essentials were clearly taken with them, as the ruins of this place lack tools or clothing. Valuables are still scattered throughout, however. Large objects with too much history to have been left behind by indifference dot the collapsing homes. Ritual circles still waft radiant energy from them.

In the remains of a temple, an altar stands, cracking with age and covered in plants as the cavern reclaims it. Old candle-stands have rusted with age, but still stand, undisturbed.

Just before the altar, folded onto its side (as best as one can be, when only pieces remain), lies a skeleton. The clothes are tattered remains of stained whites and dulled blues, and the wildlife have cleaned flesh from bones, but it's remained undisturbed by time.

There's a quiet sadness to this place that lingers, even with the people who inhabited it so long since lost.

Should you linger too long, however, there comes the distinct feeling of not being alone.

Clair de Lune(CWs: Long-term isolation, extinction)

Golden eyes of a human face follow your every moment, and the moment you lock your gaze onto them, the face emerges from the darkness, partially covered by spilling dark hair.

What follows this face, however, is not a human face - but, rather, a feline body with sprawling, grey-flecked wings.

There's a long, tense silence, as it emerges fully. Standing easily at eight feet tall while on all fours, the size of this creature becomes more and more apparent as it emerges from the dark of the collapsed wind.

Unlike the other animals of the cavern, though, there seems to be an anxiousness to its look. The lion's chest rises and falls with short, nervous breaths.

And then, in a hushed, woman's voice, hoarse from disuse, it speaks.

"Who are you? Why have you come here?"

-------------------

The Sphinx is a new NPC available for characters to interact with, should they delve deep enough into the caverns to find the stenholm. She's wary of all the new faces, and tends to be somewhat flighty, but seems cautiously interested in what new humans being in Hepogaia have to offer. For the sort looking to understand this place, it's people, or intend to trade, she can be communed with.

To interact with her, comment on the TL provided from beastsofthehollow with her icon, and if the initial introduction isn't your speed, feel free to encounter her however you like!

redlightgreenlight: (Kinda Happy)

Valdis | OC | Current Player

[personal profile] redlightgreenlight 2024-03-13 10:26 pm (UTC)(link)
The Graveyard

Valdis knows how cliche it is to wander the graveyard at night in her hound form, but considering she’s the original church grim, well, she doesn’t care much. She sniffs through the graves, pulling the scents of old death over her senses and noting the distinct lack of true recent death. Locals had said the dead would return after 24 hours, that this has been the case for the last five years. The evidence supports their belief, as do the phantoms she sees from time to time. The large black hound tips its head, noting the sounds of the night, the wind through the trees, the fog creeping through the emptiness.

I hear you have neglected your duties. She says to the darkness. Why does a goddess of death refuse to take her due from the world?

A sincerely hypocritical question in hindsight, but Valdis shakes her head.

What power holds you at bay? Or is this by choice?

Hot Springs

Though the train ride was pleasant, Valdis finds the waters of the spring far nicer. She sits on the edge of one of the pools, slipping her feet into the hot water. There are others around, but she’s got her book back out and is happy to just read and ignore everyone. Maybe it’s an act to draw people in, or maybe she really doesn’t want company like she did at Merrymeet. It’s really a toss up, though she’s perfectly happy to carry on a conversation.

Into Paradesium

Welcome to the Jungle

Trudging through the forest and the cavern down into this new, ancient city wasn’t her original plan, but plans are always changing. The animals are far more vibrant than in the world above. Drakes, tiny fae-like dragons, small cows, large insects…it feels like walking back in the primal world. Though perhaps they have, in a manner of speaking. She finds a spot on the lower crook of a tree just like the brilliant bird-like wyverns who flit around the upper branches. She has a sketchbook and a pen, intently studying the creatures that inhabit this new realm, she’s so intent that she doesn’t notice anyone approaching, not used to keeping aware of her surroundings to the same level as before the Eterna.

Fragments of the Past

Valdis walks through the broken city, trying to learn about those who once lived here. The dwellings are sparse, like everyone packed up the important items. This likely means they had time to do so, yet it still feels as if they left in a hurry. Potentially valuable items were broken down and covered in dust, religious images no longer standing, things too large to carry left behind…

“I wonder what made them leave?” she says to no one in particular.

Though it truly does feel like there is something lingering, though she’s not sure if the feeling is due to ghosts or something old, yet alive.
Edited 2024-03-14 00:24 (UTC)
graveling: (enshadowed)

[personal profile] graveling 2024-03-14 01:35 am (UTC)(link)
Valdis isn't the only one in the graveyard. See, there's a well in the graveyard that has rancid energy. Like absolutely rotten vibes. We're talking it has clearly been boarded up and abandoned for a reason, and not just mundane water contamination. It's vile.

And yet, a walking corpse is going over there to light a candle. And he does not feel vile, in his own right. Kinda the opposite, to those with the right senses.

Holy, holy holy...
redlightgreenlight: (Hound Curious)

[personal profile] redlightgreenlight 2024-03-14 01:44 am (UTC)(link)
The Hellhound raises her head, attention flitting from her conversation with the goddess to the new presence within range. Dead. And yet not. Almost divine, but not in a way she understands. River had spoken of someone like this, perhaps this is he. Angel.

Valdis pads over in his direction, pausing a moment at the sensation of evil wafting from the sealed well. An evil well in the graveyard, it seems almost as cliché as a Church Grim. With a huff, and the suppression of desire, she picks her way around the headstones.

Are you the one River spoke of? She asks as she approaches.
graveling: (bombastic sideeye)

[personal profile] graveling 2024-03-14 01:47 am (UTC)(link)
"She...talked about me? What did she say?"

Angel's heart cannot beat louder when anxiety hits, but Valdis likely senses it all the same. There's shyness and uncertainty here, but also curiosity. Angel turns to face Valdis properly.
redlightgreenlight: (Hound Searching)

[personal profile] redlightgreenlight 2024-03-14 01:50 am (UTC)(link)
She lifts her head, tipping it slightly to continue observing. Only a soul is needed for her to feel what others do. This being lacks life in the traditional sense, but she knows she could reach out with her powers and touch him all the same. It's a very odd sensation, to feel life without hearing or smelling it.

Valdis takes a step closer.

She said you were not a demon.
graveling: (Default)

[personal profile] graveling 2024-03-14 01:56 am (UTC)(link)
"I'm not. And I'm not hurting anyone, not unless they're dangerous to me. And...um. I'm trying to help here, really."

He goes even more still when she steps closer.
redlightgreenlight: (Hound Curious)

[personal profile] redlightgreenlight 2024-03-14 02:04 am (UTC)(link)
She stops her approach, lifting her head to her full height, which is impressive in its own right. She's noticed she's bigger than she was on the Eterna, though she's not sure why, and it doesn't really matter.

I'm not dangerous to you unless you are dangerous to me. She comments softly, dropping into a sit and curling her tail around her paws. May I ask what you are doing?
graveling: (the dark within)

[personal profile] graveling 2024-03-14 02:11 am (UTC)(link)
"Lighting a candle for Linette. It's not Mourner's Night, but I still think it's nice to remember her sometimes. If you ever see a pale ghost with dark hair around here, that's her. Be nice, if you do meet her. She's...been through a lot."

He gestures at the well when talking about Linette, hand clenching into a fist when he thinks about all she's endured.
redlightgreenlight: (Hound Searching)

[personal profile] redlightgreenlight 2024-03-14 02:19 am (UTC)(link)
Linette. Valdis doesn't find the name familiar, but there is much of this place she doesn't know. Yet.

I am not one to be violent or cruel out of turn, if I see her, I will be kind.

Valdis resists the urge to move closer to the well, much as it feels as if it is calling. His gesture and words cause her curiosity to spike.

The well? It did something to her?

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freedomsuitsme: (Default)

Fragments of the Past

[personal profile] freedomsuitsme 2024-03-14 02:13 am (UTC)(link)
In many ways, this place reminds him of the depths in the Constant, where the ruins of the ancients like. But this place doesn't speak to quite so calamitous an end- no nightmare cycle, no weeping statues, and, thankfully, none of those horrible little splumonkies.

If I hear a single ook, I can't say I won't be able tp hold myself back from burning this whole place down in Higgsbury's honor.

He has to wonder what became of the scientist, after the ship stopped being a ship.

Maxwell's so caught up in his thoughts that he doesn't immediately notice Valdis.
redlightgreenlight: (Unamused)

[personal profile] redlightgreenlight 2024-03-14 02:28 am (UTC)(link)
Valdis notices him, and she remembers what he did. She can't say she's pleased to see him, but perhaps fate has decided to grant her vengeance now that they aren't trapped on the Eterna.

"Hello, Maxwell."
freedomsuitsme: (pic#16541610)

[personal profile] freedomsuitsme 2024-03-14 02:36 am (UTC)(link)
He spins around on his heel and freezes, eyes wide.

"Ms. d'Angelo..."
redlightgreenlight: (Unamused)

[personal profile] redlightgreenlight 2024-03-14 02:42 am (UTC)(link)
"I left that name behind, I no longer have a need for it. It's just Valdis as it was before the Eterna."

He will be able to tell she is not amused, but she's not ready to outright murder him. Maybe there's a way to make him feel the pain she did, make him suffer like she had. There's no one here to stop her after all. But she simply crosses her arms, trying to refrain from outright murder.
freedomsuitsme: (Default)

[personal profile] freedomsuitsme 2024-03-14 02:43 am (UTC)(link)
"Valdis, then. I... can never fully atone for what I did. Do you plan to take an eye for an eye?"
redlightgreenlight: (not happy)

[personal profile] redlightgreenlight 2024-03-14 02:48 am (UTC)(link)
"I'm considering it." But she makes no effort to move toward him. "My world became pain, and then it ceased to exist until more suffering took me and I came here. You did that."
freedomsuitsme: (pic#16541611)

[personal profile] freedomsuitsme 2024-03-14 02:54 am (UTC)(link)
"I know. I chose to view you as a tool rather than a person. I chose to trust a being I had no good reason to trust. I don't often find myself feeling regret, Valdis. This is one of those rare cases."

A pause.

"When Ash told me you were suffering, I wanted to do what I could to undo what I'd done. That doesn't excuse the actions I took in the first place, of course. I suppose I had resigned myself to be the villain of the narrative, to cause what suffering I could, but... not like that."
redlightgreenlight: (fierce)

[personal profile] redlightgreenlight 2024-03-14 03:05 am (UTC)(link)
Valdis shakes her head. She has no idea who this 'Ash' person is, but she doesn't care. And she finds it hard to care that he regrets his actions. She wants so badly to kill him, to make him hurt as he did. But it wouldn't change what happened.

"You sought to use me, just as those who created me tried to do. They all failed, and so did you, but that doesn't overshadow your sin in the slightest," She replies, her voice low. "You're a fool if you think you can just say you regret your actions and all will be forgiven. Your life isn't nearly long enough to atone for what you did."

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hadnoright: (61)

Hot Springs

[personal profile] hadnoright 2024-03-23 03:39 pm (UTC)(link)

Daisy doesn't say anything when she sits on the edge a short ways down from Valdis. Her emotions are... muddled, at best. In some ways she's actually much more at ease here than she was on the Eterna, but there's always that underlying tension, to Daisy, and it's not helped by her making the conscious effort not to be a petty bitch.

She heaves a sigh and leans back on her hands.

redlightgreenlight: (Kinda Happy)

[personal profile] redlightgreenlight 2024-03-23 10:30 pm (UTC)(link)
Her gaze doesn't leave her book, but any tension she might have felt before Daisy's arrival dissipates. Her pack being around always gives her a chance to relax more fully. It appears that Daisy is also somehow more relaxed here than on the ship. Being away from full time suffering apparently does that.

"Enjoying the real air?"
hadnoright: (88)

[personal profile] hadnoright 2024-03-26 05:55 pm (UTC)(link)

Daisy's head turns just enough that Valdis is more clearly visible in her peripheral vision and she lets out a slow breath. "Yeah. Real air. Actual forests. S'nice. Didn't even realise I missed it so much."

redlightgreenlight: (small smile)

[personal profile] redlightgreenlight 2024-03-27 02:08 am (UTC)(link)
"You actually have a better chance here should something happen. We all do really."

She can already feel all her strength returning, her powers back under her control, her empathy no longer causing her pain.

"We might even be able to make a difference if we want."
hadnoright: (31)

[personal profile] hadnoright 2024-03-29 06:04 pm (UTC)(link)

Daisy snorts a bit. "Never been the thing I'm good at. Making a difference. Better at clearing the way for others to do good."

Violence is still the language she speaks best. There's only so much of a difference that can make before it's for the worse. Better to let everyone else do the delicate stuff.

redlightgreenlight: (Unsure)

[personal profile] redlightgreenlight 2024-03-30 01:50 am (UTC)(link)
"You've made a difference for Max."

They are both violent women, but they are both capable of being gentle too.
hadnoright: (266)

[personal profile] hadnoright 2024-03-30 04:59 pm (UTC)(link)

She's quiet for a moment at that, and her voice is softened when she does speak, "...yeah. Guess so. Though. Feels like he's done more for me than the other way around."

redlightgreenlight: (Kinda Happy)

[personal profile] redlightgreenlight 2024-03-31 09:34 pm (UTC)(link)
"He does have a certain effect on people, but you were there for him when others couldn't be."

When Tiamat was in control, when they were in the memory...

"Don't shortsell yourself."

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wrap soon?

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