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TDM #3 - It Came from Beyond the Veil! [REPRINT]
[Mod Note: This is a very long TDM because I was pulling out all the stops for spooky season, but I'm excited to share it with you all! Hope you can forgive all the reading I'm about to make you do, and stay spooky!]
Pumpkin Hollow Gazette
11/10/23 | TDM #3 - "It Came from Beyond the Veil!"
Content Warnings: [Article 5 (Further Details)] Murder, facial mutilation

Pumpkin Hollow continues to welcome new residents!
BLUE ISLAND BEAST BESTED AT THE BEACH
By Yorick Aberdeen
TAWNY BEACH - Thanks to the brave and talented newer residents of Pumpkin Hollow, the day is saved! The enormous, building-sized mother crab that attacked our fair island this past month for eating so many of her babies has at last been handily defeated. The Pumpkin Hollow Damage Claims Adjustment Corps (PHDCAC) will be adding damage claims from the crab attack to their “to-do” list, behind their long list of repairs and financial aid to be given to those homes and businesses impacted by this year’s Parade Day. While the parade this year was no more or less deadly than previous years, property damage did see a noticeable uptick due to local blacksmith River la Croix becoming possessed, inciting a magically-fueled fire that impacted several local businesses. When reached for comment, la Croix had this to say of the incident: "That was hellfire. Once you get a safe distance from an unidentified flame, look to see if it's feeding on something inflammable like metal or stone. If so, good news and bad news: it won't spread beyond a single conceptual object. Your house is a single conceptual object." In any case, with both the vile Parade and the crab attack behind us, Pumpkin Hollow leaves behind the Season of Beasts and enters the Season of Spirits with pride, dignity, and significant mark-downs on the price of crab meat. Participants in the battle against the Blue Island crab have been awarded with special medals from Mayor Poe for bravery and as much crab as they can possibly eat.SPECTRAL CREATURES INFEST FOREST; FRIENDLY OR HOSTILE?
By Yorick Aberdeen

An artist rendition provided by local teenage artist, Cassandra Seltic.
LOCKWOOD FOREST - Reports have flooded into the local constabulary from all over the island that the forest that encompasses the majority of the Northern portion of our island has recently become overrun with small creatures with ghostly appearances. As many of you are aware, earlier this year the forest suffered a prior invasion by tree-like trickster spirits known as Brutoks, which has since waned with the changing of the seasons. The creatures appearing now seem to be of an entirely different nature. Some have even described them as “cute”.
Chief Constable Janine Kilbride has stated that numerous attempts to capture these creatures have been made thus far and have proven ineffective. When reached for comment on the matter, Dr. Neil West, local psychiatrist and occult expert, speculated that perhaps we lack the appropriate tools. However, brave souls may be persuaded to venture beyond the tree line and attempt to befriend them. Perhaps you could even end up with an adorable, dangerous, ghostly new pet! Or you could die. That is, after all, always a possibility.
A COMMUNITY MESSAGE FOLLOWING SEPTEMBER GALA
By Cecil Gershwin Palmer

A photo of Hemsworth Custom Tailoring's store front.
PUMPKIN HOLLOW (Downtown Hollow) - The Pumpkin Hollow Artisan’s Guild would like to remind all citizens that rented attire should be treated with care and returned in the condition it was rented in. Those who rent clothing for formal events should avoid running into danger, fighting, clothed sex in private corners, duels, being set on fire or other acts that may damage clothing, as additional fees for repair and cleaning will be charged for garments returned in poor condition.
A representative for the Artisan’s Guild, Saraya Meridell, had this to say: “Do you know how hard it is to repair charred velvet? Do you realize that bloodstains don’t come out of silk? Wine, yes, we expect wine. But blood? It’s really a step too far.” She shook this intrepid reporter’s rented dress shirt in his face as she spoke, her green eyes wide and bloodshot. She then continued to murmur angrily to herself, grabbing a bar of laundry soap and retreating to the back of her workshop.
The vampires who attacked Dahlia’s Birthday Gala and caused the need for acts of derring-do could not be reached for comment.
DR. WEST ANNOUNCES SEANCE
By Yorick Aberdeen
NORTHWEST HOLLOW (West Dream Analytics) - As the days gradually begin to darken sooner and sooner, the veil between our world and the Beyond thins, drawing us ever closer to the spirits of those who have left our world behind. As a result, this time of year is popular for seances among the magically and spiritually inclined. Dr. Neil West --- proprietor of local sleep psychiatry clinic West Dream Analytics, occult expert, and leader of the controversial Ocularum --- has made a public announcement that he will be holding a large group seance to reach out to departed friends.
This seance will be hosted at the abandoned home of former Pumpkin Hollow mayor Christopher Larkin, the site of the tragic Winter Solstice Party Disaster of 16:37. It will feature an overnight lock in to observe spectral activity with dinner provided. Guest beds and other furniture remaining in the house will be utilized, or bedrolls supplied.PUMPKINFEST MOOD LINGERS; LEEDS HEIRESS PROVIDES MOOD SETTER
By Yorick Aberdeen

A scenic image of Fall's Promise.
FALL'S PROMISE CEMETERY - Despite this year's Pumpkinfest being behind us and the shocking events of its finale, the autumn air which persists into November still lends itself to the telling of tales of terror! Our own Dahlia Leeds will be hosting a festive mood-setter on the lawn of Fall’s Promise Cemetery. Leeds, member of the Town Council and daughter of Pumpkin Hollow founder Japhet Leeds, invites anyone interested down to the graveyard to join her in the sharing of ghost stories. Warm beverages and fresh apple pastries will be provided! Potential attendees are advised that the event will run until after dark, so please bring a lantern and dress warmly. It is best to walk home in pairs if you are able.
Page 1
Spectral Creatures
Those who enter Lockwood Forest, particularly after dark, will find it abruptly inhabited by many ghostly beasts. Those with knowledge of specific other worlds may be able to identify these creatures as Ghost-type Pokemon. As stated by the Chief Constable, the appropriate tools for capturing and taming Pokemon permanently are not available, as the knowledge and supplies required to make them are not present in Pumpkin Hollow. However, with a little patience, they can be befriended. Pumpkin Hollow residents can each domesticate up to two ghostly friends, which will stick around after the rest of their kind move on at the end of November. It is possible they will return at a later time, but not guaranteed.
While none of the creatures seem to be of a legendary or mythical variety, especially lucky explorers may encounter one shiny per resident if they purchase a Sparking Talisman from the Shady Merchant’s shop for 50 Brass. (New residents, even those test-driving, begin with 100 Brass.)
It is also possible that random Pokemon-tamers may be attacked in the forest by Marrow Isle’s local cryptid, the Pine Devil. This dangerous creature attacks locals at random with the intention of eating them. Perhaps your new partner can help you survive the encounter! Or if not, your friend can at least keep you company during your 24 hours as a ghost. Also remember that ghosts can interact with one another! Ghouls of a feather haunt together! See our Death page for information on how dying works on Marrow Isle. If you do not want to interact with the Pine Devil, please simply include an OOC note on your post opting out!
The Seance

When the group arrives, Neil spends some time talking about the house. It belonged to Christopher Larkin, who had been Mayor Poe’s predecessor’s predecessor--- two mayors prior to now. He’d been a popular man. A high elf from a well-appointed family, but humble and reserved. A pianist, well-read and well-traveled before settling down on Marrow Isle. He had been mayor for many terms.
“Every year for the Winter Solstice, he would hold a dinner party for his friends and family. Not a large, ostentatious affair like Leeds galas, but there were plenty of people in attendance. However, the party that took place in the year 16:37 was different,” he explains as he sets up an arrangement of candles and begins drawing sigils on the old hardwood floor. “Something went terribly wrong. Survivors were few, and their accounts of what happened were disjointed and chaotic, but what could be gleaned from them was that the mirrors had gone… metaphysically rotten, in a manner of speaking.”
“It’s not unheard of, since mirrors are often used as portals, but whatever this was--- it was directly hostile. Predicting violence or terror which had not yet happened with impossible visions that would inexplicably play out in the room being reflected moments later, from the sounds of it. It was a bloodbath. Half the house burned down as well. It’s been silent here since then, aside from some reports of spectral activity. My hope is that tonight, we can reach out to these spirits and find out more about what happened here.”
Much of the house is coated with dust, and as Neil stated, there is a large portion that is dilapidated and scorched. A fair number of the mirrors have been shattered. The ones that remain seem normal enough now, though. You have a simple dinner together at the aging, once-austere dining table before returning to the living room to begin the seance.
Sitting on the hardwood floor around the chalk and candle circle, everyone looks to Dr. West as he performs his invocation.
”Spirits who reside here, lost and trapped souls of the fallen, we beseech you. Make your presence known to us, draw from our energy to make yourselves seen by mortals once more. Give us signs of your presence, that we may commune with you again and learn more of your lives and of your fate. Come forth and show yourselves.”
There is a foul, cold breeze that runs through the room. The candle flames flicker--- not at once, but in a wave, as if something has passed over each in turn. But then, there is no change.
“Hm.” Neil frowns. “Well, it seems there was some kind of reaction. Let’s settle in and wait.”
And so your group does just that. Guest rooms, still equipped with old and dusty but perfectly usable beds are divvied out, as well as the furniture from other rooms that remains usable. It was necessary to draw lots on who would have to sleep in the living room. Instruments are set out. People chat and wait around until one by one, they go to bed.
In the night, however, the house comes alive.
A grandfather clock which had previously not been working chimes the hour of 3am down the hall where the bedrooms are, loud enough to shake the bones and wake the dead. The fireplace in the living room roars to life on its own. The glass casings on the oil lamp in the parlor smashes for seemingly no reason.
Neil takes charge, deciding this to be a lost cause. “Let’s get out of here. Quickly, leave everything behind and head for the doors!”
But it’s too late. All the doors and windows are stuck shut. No amount of pounding will let you out, and windows that shatter heal themselves immediately. You are trapped. And as you are realizing this, ghostly figures begin pouring out of the mirrors. They fly off in all directions, into the walls and ceilings, and disappear. For now.
Attendees of the seance are trapped until dawn. There is no escape from Larkin Manor until sunrise. You must make it through the night together. Poltergeists of all sorts can be found throughout the large home. Ghosts are NPCs that can be written as players see fit, though most if not all will be motivated to attack or terrorize player characters. They can be warded off, tricked into leaving, or banished but not destroyed or harmed. Injury for player characters is a real possibility, but death is not likely. Stick together and stay safe!
Ghost Stories
[CW: murder, facial mutilation]
The wind has grown a chill and smells of fallen leaves, drenched in rain water and decomposing to return to the Earth from whence they came. A crescent moon hangs in the blackening sky, cutting a Cheshire smile across the void. Rows of white stones stand stalwart against the night, recently polished by kindly volunteers, like sentries at their posts. Fall’s Promise --- a monument to what was and a reminder of the fate that no longer awaits the residents of Pumpkin Hollow.
Dahlia sits on the steps of a mausoleum bearing her own name. A cluster of candles and oil lanterns have been placed on the cobblestone circle around it. There is a picnic blanket with treats--- homemade apple crisps in tiny pie crusts and metal carafes of tea and coffee, still hot. She beckons you into the circle. There are plenty of blankets on which to sit.
There is chatter and eating for a while as the sun finishes its descent, storytellers and listeners alike gathering round. Then, the stories begin. If you have your own, you may take your turn to share it. Perhaps it will help you strike up a friendship with a neighbor.
Then, Dahlia takes her own turn to share the story she prepared. There is an old book in her lap--- thin, like a child’s book, but not decorated with the usual colorful illustration one expects from children’s literature. The flickering candlelight casts her face with an eerie glow.
“This is the oldest folk legend local to Marrow Isle,” she says. “It dates back nearly 50 years, not too long after my late father founded the town of Pumpkin Hollow. It’s the reason we carve pumpkins to this day and is based on a true story.”
Dahlia opens the book.
“This is the Sordid Tale of Smiling Jack.”
She reads.
”Many years ago, in the time of our forefathers, Pumpkin Hollow was brave and new. Many people came from all over the Emerald Isles, from Glassighe, Anwyll, and Braxtony alike. All were curious about the mysterious island, said to have been born out of sea fog and craggy rock from nowhere, and they came across the Black Jade Sea to see the newborn town that Japhet Leeds had built there.”

“The new arrival was a thug, a crook and a murderer on the run from the Royal Guard. He had come to Marrow Isle because it was isolated from the Great Fairisle and from the king, to hide until the bounty hunters and lawmen forgot his face or he could make his way out of the country. He kept to himself, wanting nothing more than to lay low and avoid the notice of the burgeoning town. He never even shared his name with any of the residents. His plan would have gone perfectly if it were not for Smiling Jack, because of course, how could the town jester not notice the surly man who hid in a corner always wearing a frown?”
“Every time they saw one another, Jack would run up to the frowning man and attach himself to the stranger’s hip. He showered the man with compliments, told all of his very best jokes, and played all of his cleverest pranks and pratfalls. Never once did the stranger ever crack even a hint of a smile, glowering at Jack every moment they were in each other’s company. But Jack could not stand the thought of anyone not finding him funny, of anyone not having their heart warmed by his company. Everyone liked Smiling Jack in Pumpkin Hollow. He became ever determined to amuse this stranger. And when the man would finally tell Jack to leave him alone after being followed and pestered for half the day, Jack would hold up his hands defensively and say, ‘Oh, sir, there is no need for quarrel! I am only trying to make you smile.’”
“At last, the stranger grew fed up with Jack’s persistence, and one night after sundown he followed Jack to his home on the outskirts of the village. Once the wicked man was sure Jack was alone, he pounced, forcing Jack to the ground at the edge of a darkened pumpkin patch. He took a knife and carved into Jack’s face, cutting from the corner of his lips up to his cheek bones. And as Smiling Jack screamed in agony, the strange man finally cracked a grin and said, ‘Why are you so upset? I am only trying to make you smile.’”
“By morning, the man had skipped town on a stolen boat, and Jack lay bleeding into the tilled farm soil, his mutilated face crammed into a pumpkin. A nasty surprise for anyone who might find him. Since then, it’s been said that the ghost of Smiling Jack can be seen around the time of the pumpkin harvest, wearing a grinning Jack-o-Lantern over his face to hide his grisly forever-smile. Tales say that if he finds you after dark, he will corner you and tell you a joke. Those who do not laugh or who fake a laugh will find themselves meeting the same fate as Smiling Jack, unless they can flee quickly from his wrath.”
Closing the book, Dahlia smiles. “So, apple tart, anyone?”
After the Tale of Smiling Jack is told, residents (including those who didn’t hear the story) will begin encountering the malevolent spirit around town, who will tell them a grim joke--- largely grisly black comedy or gallows humor. If you don’t find the joke funny, you will have to run or fight for your life! Find a neighbor to help you, rescue someone else, slip into someone’s house in an attempt to escape, whatever you like! Smiling Jack can only be escaped by knocking his pumpkin loose from his face (at which point he will disappear) or by going inside of a home with a Jack-o-Lantern outside the door.
Additionally, if you do find the joke funny, he will follow you around pestering you until he finds someone else to attack or until the same parameters are met.
Smiling Jack is an NPC and can be written however the player likes outside of the aforementioned. Please remember to use content warnings for the jokes if necessary! You may also handwave the joke if you can't find one you want to use.
no subject
WHAM!
eighty kilograms worth of wolf slam right into his back. And if the pumpkin didn't come off then, when said wolf grabs him by the back of the neck and shakes him like a small prey animal... it's coming off.
Afterward, the wolf looks at the odd little jester he's saved, and takes a seat... tilting his head quizzically.
no subject
Pomni is almost left reeling by the time he plops down and tilts his head, looking not unlike a big ol' dog. One covered in pumpkin gore and seeds like he'd just been on a leisurely trot through a patch.
She can't help but laugh, even if she's still half-frozen in terror and sweating bullets.
"Hhhey buddy!" She has to practically force her voice not to be a wheeze, taking a nervous step forward. Oh, god, please don't provoke him--- "Thanks for, uh--- getting me out of that tight spot! I was almost a goner! Haha! Ah. Um..."
She hesitates for a moment before she reaches out a shaky hand, moving towards the top of his head. It wasn't like she had proper reward to give, so, in true dog-adjacent fashion, a pat would do?
"Good job, boy...?"
no subject
It won't do to change forms in front of her -- it would probably scare her more. So Em just does his best to look mostly harmless and friendly.
He's glad to get rid of that big, pumpkin-headed bully. Em hates bullies.
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For the moment, though, her frayed nerves are finally de-escalating, and this big bad wolf isn't looking quite so menacing anymore. Hooray, no redirected mauling!
"Okay, there we go... this is fine. Everything's completely fine," She nearly wheezes with relief, and can't help a smile, even if the fading adrenaline is leaving her wiped out. "I really, really owe you one, big guy."
no subject
"Roo roo roo," Em 'says' -- a far more doggy sound than a wolf sound, and likely to make Pomni laugh just from the sheer contrast of the noise and who's making it.
Because it will be better for everyone if she calms down. He's not a threat to her in this situation and doesn't want to be seen as one.
no subject
It's hard to stay nervous with a hulking beast making warbling "roos" at you, and just as Em hoped, Pomni can't help a short snort of a laugh, lifting her hand over her mouth. Alright, so while he surely could still be a danger... it seemed awfully unlikely, with sounds like that.
"Oh yeah?" She asks, the way one would a particularly chatty housepet, and it's very clear from that alone that she's feeling significantly better. "Me too, buddy. I get you. It's tough times, huh?"
no subject
He stands, slow, careful not to alarm her, and waves his tail gently. He makes a show of giving her a sniff, then sniffing around on the ground, looking back the way she came from, and then looking at her with an inquisitive look. He hopes she understands the miming -- this wolf can't figure out where you were going. He also vocalizes a questioning, "Arwoo?"
Then he nudges her hand so that it eventually rests on either his head or his neck, and looks to her again, as if waiting for a cue. This wolf will go with you where you're going. Keep you safe.
no subject
Letting her hand rest on his neck when nudged softly to do so, Pomni followed his gaze back the way she came, and it only took a second of piecing it together to get his question. Where to from here?
"I should probably get back to my room..." She murmurs, quiet and thoughtful, and starts out the alleyway they'd been hidden away in. A peer around the corner reveals the streets quiet and dark, with the dull streetlamps casting just enough light to make the dark not overwhelming. It didn't seem like there was anybody else out, either - which was a relief, considering her company.
With that thought, she furrows her brows, but gives him a light, worried smile.
"As long as you're not worried about people, y'know... freaking out if they see you, I'm just heading up the street to the tavern," She explains. It felt a little silly to explain things to a wolf, but what could she say? Even if she wasn't sure he understood her yet, he had intelligent eyes and a sense about him, and, above all else, he saved her. He deserved some communication.
"If I can just get back there, I'll be fine. What about you, buddy? You got anywhere to go? Do you live in the, uhhh... woods?" (He's a wolf, Pomni, he probably lives in the woods.)
no subject
Easy enough. Smells like food and beer, and lots and lots of human traffic. It's a popular location, and it's no trouble at all for Emery to figure out the way. He lopes along at her pace as they start to walk, so her hand can stay on him.
Emery gives a short bark, almost like a laugh, when she starts asking him questions. He does live in the woods, but he certainly can't answer when he's like this. He gives her a sideways glance with those knowing blue eyes.
no subject
"Yeah, that makes sense."
The trek from there is short, and Pomni was clearly relieved about that, as soon as the golden glow of the lights came into view. She hesitates for a moment, taking a look back down to her companion, before giving him a short, one-armed hug with the arm that had rested on his neck.
"Thanks again. Seriously," She murmurs, giving him one last pat before dropping her arm. "I definitely wouldn't have made it back here without you. ...You sure you're gonna be okay out here all night? I'd hate for that guy to come back and try to get you back for stepping in. And I mean... it's pretty late, I could probably convince the bartender you're just, y'know. Like. A big dog or something, even if it was just for this once."
no subject
So he wags his tail in assent and follows after her when she approaches the main door of the tavern.
The bartender gives a startled squawk of surprise when the jester girl walks in with a big wolf on her heels. "Lass! What in the wor-- you can't bring that in here!"
no subject
Too late to not commit now, though! Maybe if she just hurries...?
"Hey! Uhhh, don't--- worry, I'm just--- dogsitting, for a friend!" She calls over, trying to hurry Emery along as much as she can. "He'll be out in the morning, right back at home, thanks for being so understanding, everything will be totally fine okay bye!!"
Quietly, to the wolf, she pats his side, shuffling awkwardly through the sea of people who were either thoroughly puzzled, or, if bumped into, seemed to have had enough ale to think that they're losing their minds, and have a roaring laugh about it. "C'mon buddy gogogo---"
no subject
They slip into the hallway that begins the rented room section of the inn, and then Em looks over at Pomni quizzically -- where to now?
no subject
For now, letting her hand light on his fluffy neck again, she guides Emery down the hall. A few moments of quiet counting pass--- she hasn't quite gotten the hang of where her room is--- and, at last, she finds it, opening the door.
"Well, uh. Come on in, buddy!"
Stepping in and waiting for Em to trail behind, she closes the door, and, with a great deal of split-second thinking and muttering to herself, she pulls a blanket off the bed, as well as one of two pillows. A brief moment of care wads it into a sort of circle-shape, and drops the pillow into it.
"Definitely don't have any kind of... dog bed or anything, but you'd be too big for that, I think, so... how's this?"
a million years later... (sorry for the delay)
(She's welcome to use the blanket on the floor to dry off her hand, heh.)
He thinks, it'll probably be a good idea to try slipping out early in the morning. Before too many people start going to the main room of the inn again... it'll be easier if Pomni is asleep, too... then he can take his hybrid form (for hands to use on the doorknob) to get the door open. But...
For now, Emery is tired, and he'll go to sleep...
all good!! sorry for my own million year delay </3
It doesn't take Pomni long to doze off, either - and for her to sleep soundly long into the morning, where she'll wake up to find a decidedly-absent space on her floor where the wolf had been.
Either she'd had one of the most bizarre dreams of her life, or Pumpkin Hollow was the strangest place in any world to exist, and both of those were entirely possible.
(( OOC: I think that's a good place to wrap this thread, if you're good with it! ))