After the Fall of Efrain
With the Prince of Sorrow's Song dead and gone, the opera dissipates, spitting its victims out on the summit of Crane's Ridge where the Dance of Celestine was held some months before. It's getting late, and there is no one yet in town to run the train. Some will brave the trip home simply for the sake of collapsing into their own beds and achieving some sense of normalcy. Others will do so with the hope of returning with help. But many others will simply say "fuck it" and camp out on the mountain, still fitted with extra firewood from the festival and the means to build temporary structures in nearby storage sheds. The journey down will be safer in the morning, and there's solidarity to be had in a cool spring night spent under the stars.
Oh, look, there's even some non-perishable food and wine from the Dance. Combined with what can be hunted or foraged, as well as snacks and drinks stolen from the concession stand, there's plenty to go around. This might even be a little bit fun! Anyone up for another game of Never Have I Ever? Maybe a little Truth or Dare? Or perhaps you just want to chat and unwind with your friends. Whatever the case may be, have fun. This is your time. After darkness, there is a dawn. At the death of Sorrow, there is joy.
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Okay, sure, Radar hasn't had much cause to set up a pup tent since he got through basic -- the 4077th's tents are way, way bigger -- but you don't forget much of anything a drill sergeant shouts at you at four in the morning. Once he secures a two-person tent from the pile, he and Edgar get to work making their campsite.
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And by that time, Edgar's sniffing at the air. "Someone's cooking something?"
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(Okay, potatoes and onions. Close enough.)
"Gee, I'm starving, c'mon, let's get some -- "
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"D'you have any idea what these are?" Edgar asks, turning from the pile of packaged snacks and holding up a box of something that rattles.
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"Looks like something from Mr. Ambrose's shop," he says, doubtful but intrigued. "What happened to the label?"
(Well, what happened is someone left a box of candy up here for four months and the label fell off. At least it doesn't sound like any bugs got into it, too.)
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He rattles the box again, sniffs at it, and then tries to peel up a corner of the stiff paper lid.
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Like more food is ever a bad thing, in Radar's eyes. Especially candy.
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They bring their dinner back to the tent and settle down to leisurely consume it, and by this time Edgar's really starting to feel better. Between the victory over their tormentor and a hefty meal to celebrate it, he could almost forget about what came before. (At least for the moment.)
"So," halfway through his steak, "want to try opening the box and see if it's candy or what?"
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Inside aren't peppermint sticks, but something that looks a lot like the candy cigarettes he'd get at the Ottumwa general store sometimes. Thin, opaque white sugar sticks without a single hint as to what flavor they might be, even though there's also a little slip of paper inside that declares NINETEEN DELICIOUS FLAVORS TO TEMPT YOUR TASTEBUDS! Why nineteen and not a nice round number like twenty becomes more apparent as Radar keeps reading.
"'Nineteen delicious flavors to tempt your tastebuds, but beware of Sour Jack,'" he recites aloud. "Pass the box among your friends. Whoever finds him first loses.' Huh." He looks up at Edgar, intrigued. "I think it's a game?"
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